Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
52 gamesDamageStart here
Damage / min
748 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
396 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Solo kills / game
1.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 58 of 100, built on 0.20 deaths a minute and 11% time spent dead. Damage trails at 31, with 737 damage a minute.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 811, in your losses 644 · 29W 23L
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 437, in your losses 378 · 29W 23L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.4, in your losses 0.5 · 29W 23L