Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
34
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
14 gamesObjectivesStart here
Turret plates / game
4.5 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
1.0 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.07 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 45 of 100, built on 0.22 deaths a minute and 11% time spent dead. Vision trails at 22, with 0.6 control wards a game.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.