Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 68 of 100, built on 3.2 epic monsters a game and 966 objective damage a minute. Aggression trails at 40, with 8% first blood rate.
Among junglers
What to work on
12 gamesWin-rate evidence is not available for this queue yet, so these are ordered by the size of the gap.
FarmingStart here
CS at 10 min
12.1 vs 2.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Kill participation
48% vs 52% typical
Rotate toward fights as they start and finish the kills your team sets up.
Aggression
First blood rate
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
8% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
3.2 vs 2.7
78 of 100 against Kindred players. Keep it; it is part of how the games get won.
CS / min
7.8 vs 7.1
76 of 100 against Kindred players. Keep it; it is part of how the games get won.
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100