Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.72 vs 0.87 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 1% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Team damage share
22% vs 18%
82 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 66% of games, the other half 35%.
Damage / min
814 vs 618
82 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 72% of games, the other half 29%.
Solo kills / game
2.0 vs 1.2
79 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 72% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 70 of 100, built on 23% team damage share and 849 damage a minute. Vision trails at 30, with 0.0 control wards a game.
Among junglers
Bel'Veth junglers with above-median vision score a minute win 57% of games; below it, 43%.
Bel'Veth junglers with less time spent dead than the median win 72% of games; with more, 29%.
Bel'Veth junglers with above-median first blood rate win 60% of games; below it, 50%.