Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
333 vs 551 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.3 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
692 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Time spent dead
8% vs 10%
75 of 100 against Jinx players, and it matters: the better half of Jinx bot laners wins 67% of games, the other half 37%.
Deaths / min
0.19 vs 0.23
73 of 100 against Jinx players, and it matters: the better half of Jinx bot laners wins 71% of games, the other half 33%.
Solo kills / game
1.0 vs 0.5
85 of 100 against Jinx players, and it matters: the better half of Jinx bot laners wins 60% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 63 of 100, built on 9% time spent dead and 0.19 deaths a minute. Objectives trails at 30, with 0.9 epic monsters a game.
Among bot laners
Jinx bot laners with above-median objective damage a minute win 85% of games; below it, 19%.
Jinx bot laners with above-median turret plates a game win 84% of games; below it, 22%.
Jinx bot laners with above-median damage a minute win 69% of games; below it, 36%.