Playstyle
26 games
Playstyle radar
26 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
26 gamesVisionStart here
Control wards / game
1.9 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Damage
Damage / min
287 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 57 of 100, built on 0.21 deaths a minute and 9% time spent dead. Damage trails at 26, with 8% team damage share.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 2.1, in your losses 1.4 · 14W 12L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
In your wins 290, in your losses 276 · 14W 12L
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
In your wins 0.04, in your losses 0.06 · 14W 12L