Playstyle
16 games
Playstyle radar
16 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
16 gamesObjectivesStart here
Objective damage / min
253 vs 403 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.08 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.4 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
1.2 vs 0.8
75 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
CS at 10 min
74.0 vs 67.2
81 of 100 against top laners, and it matters: the better half of Platinum top laners wins 55% of games, the other half 45%.
Vision score / min
1.11 vs 0.78
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 58 of 100, built on 1.41 vision score a minute and 3.8 wards cleared a game. Survivability trails at 33, with 13% time spent dead.
Among top laners
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Platinum top laners with above-median kills a minute win 63% of games; below it, 37%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.