Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
82
of 100
Damage
Damage per minute and share of the team's damage
92
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
6.6 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Damage / min
1172 vs 826
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 62% of games, the other half 37%.
Kills / min
0.38 vs 0.27
85 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 66% of games, the other half 33%.
Solo kills / game
1.7 vs 0.8
83 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 61% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 92 of 100, built on 1172 damage a minute and 30% team damage share. Vision trails at 17, with 0.46 vision score a minute.
Among bot laners
Gold bot laners with less time spent dead than the median win 64% of games; with more, 36%.
Gold bot laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold bot laners with above-median turret plates a game win 77% of games; below it, 23%.