Playstyle
27 games
Playstyle radar
27 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
34
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Frontline
Damage soaked and mitigated for the team
48
of 100
Utility
Healing, shielding and lockdown for allies
61
of 100
Mechanics
Skillshots landed and dodged, casting tempo
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
27 gamesDamageStart here
Damage / min
1314 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.45 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 64 of 100, built on 0.51 deaths a minute and 21% time spent dead. Damage trails at 31, with 18% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1571, in your losses 1037 · 14W 13L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.51, in your losses 0.38 · 14W 13L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 65%, in your losses 65% · 14W 13L