Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
16 gamesFarmingStart here
CS at 10 min
54.1 vs 64.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
7.1 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
1.8 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Turret plates / game
11.7 vs 9.1
83 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
Time spent dead
8% vs 10%
81 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 63% of games, the other half 33%.
Objective damage / min
603 vs 465
79 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 77% of games, the other half 18%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 78 of 100, built on 0.16 deaths a minute and 7% time spent dead. Aggression trails at 36, with 6% first blood rate.
Among bot laners
Diamond bot laners with above-median CS at 10 min win 54% of games; below it, 42%.
Diamond bot laners with above-median CS a minute win 56% of games; below it, 39%.
Diamond bot laners with above-median wards cleared a game win 52% of games; below it, 44%.