Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
90
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
14 gamesAggressionStart here
First blood rate
0% vs 2% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
189 vs 95
100 of 100 against Lissandra players, and it matters: the better half of Lissandra supports wins 67% of games, the other half 28%.
Turret plates / game
8.8 vs 5.4
94 of 100 against Lissandra players, and it matters: the better half of Lissandra supports wins 74% of games, the other half 25%.
Deaths / min
0.23 vs 0.27
74 of 100 against Lissandra players, and it matters: the better half of Lissandra supports wins 64% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 84 of 100, built on 179 objective damage a minute and 8.9 turret plates a game. Utility trails at 42, with 35 heals + shields a minute.
Among supports
Lissandra supports with above-median first blood rate win 53% of games; below it, 47%.