Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
7
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
20% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
15.4 vs 10.0
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Objective damage / min
581 vs 394
93 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Gold / min
455 vs 413
82 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 67 of 100, built on 74.0 CS at 10 min and 455 gold a minute. Survivability trails at 6, with 19% time spent dead.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.