Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
12 gamesFarmingStart here
CS / min
7.1 vs 8.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
52.5 vs 66.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
5.2 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.15 vs 0.23
92 of 100 against Jinx players, and it matters: the better half of Jinx bot laners wins 71% of games, the other half 33%.
Time spent dead
8% vs 10%
72 of 100 against Jinx players, and it matters: the better half of Jinx bot laners wins 67% of games, the other half 37%.
Solo kills / game
1.3 vs 0.5
100 of 100 against Jinx players, and it matters: the better half of Jinx bot laners wins 60% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 78 of 100, built on 0.17 deaths a minute and 8% time spent dead. Farming trails at 16, with 53.7 CS at 10 min.
Among bot laners
Jinx bot laners with above-median CS a minute win 63% of games; below it, 41%.
Jinx bot laners with above-median CS at 10 min win 59% of games; below it, 45%.
Jinx bot laners with above-median turret plates a game win 84% of games; below it, 22%.