Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
88
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
18% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.5 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Vision score / min
1.44 vs 0.72
94 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 45%.
Wards cleared / game
3.8 vs 1.8
78 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 91 of 100, built on 3.7 control wards a game and 1.23 vision score a minute. Survivability trails at 14, with 0.36 deaths a minute.
Among mid laners
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.