Playstyle
17 games
Playstyle radar
17 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
51
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Frontline
Damage soaked and mitigated for the team
43
of 100
Utility
Healing, shielding and lockdown for allies
64
of 100
Mechanics
Skillshots landed and dodged, casting tempo
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
89
of 100
What to work on
17 gamesDamageStart here
Damage / min
1376 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Multikills / game
1.59 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Strengths
Time spent dead
17% vs 23%
91 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.43 vs 0.56
88 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Immobilizations / game
53.5 vs 26.4
95 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 89 of 100, built on 17% time spent dead and 0.43 deaths a minute. Damage trails at 40, with 1376 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.