Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
75
of 100
Frontline
Damage soaked and mitigated for the duo
30
of 100
Utility
Healing and shielding for the duo
43
of 100
Control
Crowd control uptime and immobilizations
15
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.0 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
2110 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
22.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
1878 vs 1552
71 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
81 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 75 of 100, built on 14% team damage share and 1878 damage a minute. Control trails at 15, with 1.0 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.1, in your losses 0.6 · 34W 35L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2877, in your losses 1320 · 34W 35L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 26.4, in your losses 12.6 · 34W 35L