Playstyle
49 games
Playstyle radar
49 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
53
of 100
Damage
Damage per minute and share of the duo's damage
82
of 100
Frontline
Damage soaked and mitigated for the duo
12
of 100
Utility
Healing and shielding for the duo
22
of 100
Control
Crowd control uptime and immobilizations
9
of 100
Mechanics
Skillshots landed and dodged
41
of 100
What to work on
49 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.0 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
1533 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
16.7 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
1998 vs 1552
78 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
87 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 82 of 100, built on 14% team damage share and 1998 damage a minute. Control trails at 9, with 1.0 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.1, in your losses 0.8 · 26W 23L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2011, in your losses 993 · 26W 23L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 19.7, in your losses 13.3 · 26W 23L