Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
85
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.71 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
770 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.4 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.42 vs 0.27
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Damage / min
1031 vs 707
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Gold / min
520 vs 459
95 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 86 of 100, built on 1102 damage a minute and 27% team damage share. Vision trails at 23, with 0.61 vision score a minute.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.