Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Frontline
Damage soaked and mitigated for the team
39
of 100
Utility
Healing, shielding and lockdown for allies
78
of 100
Mechanics
Skillshots landed and dodged, casting tempo
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
10 gamesDamageStart here
Damage / min
1397 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Immobilizations / game
49.5 vs 26.4
88 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
145 vs 31
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, utility leads at 78 of 100, built on 49.5 immobilizations a game and 145 heals + shields a minute. Mechanics trails at 26, with 1.8 skillshots dodged a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.