Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
29
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Frontline
Damage soaked and mitigated for the team
37
of 100
Utility
Healing, shielding and lockdown for allies
47
of 100
Mechanics
Skillshots landed and dodged, casting tempo
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
30 gamesAggressionStart here
Kills / min
0.43 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 66 of 100, built on 0.50 deaths a minute and 21% time spent dead. Aggression trails at 29, with 0.93 multikills a game.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.51, in your losses 0.35 · 15W 15L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 68%, in your losses 62% · 15W 15L