Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season400 games
What to work on
60 gamesAggressionStart here
Solo kills / game
1.4 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
801 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kill participation
49% vs 44%
77 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 62 of 100, built on 0.19 deaths a minute and 9% time spent dead. Damage trails at 38, with 752 damage a minute.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 2.2, in your losses 1.4 · 218W 182L
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 916, in your losses 732 · 218W 182L
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.0, in your losses 0.2 · 218W 182L