Playstyle
20 games
Playstyle radar
20 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
20 gamesObjectivesStart here
Objective damage / min
74 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.04 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.6
83 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Ally saves / game
3.56 vs 0.63
78 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Ally heal + shield / min
307 vs 122
74 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 63 of 100, built on 279 heals + shields a minute and 279 ally heal + shield a minute. Damage trails at 22, with 10% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.