Playstyle
28 games
Playstyle radar
28 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
50
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Frontline
Damage soaked and mitigated for the team
23
of 100
Utility
Healing, shielding and lockdown for allies
62
of 100
Mechanics
Skillshots landed and dodged, casting tempo
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
28 gamesDamageStart here
Damage / min
1375 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.7 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
19% vs 23%
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.45 vs 0.56
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 81 of 100, built on 19% time spent dead and 0.45 deaths a minute. Frontline trails at 23, with 16% damage taken share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1304, in your losses 1484 · 17W 11L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.8, in your losses 8.5 · 17W 11L