Playstyle
26 games
Playstyle radar
26 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
26 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Epic monsters / game
1.3 vs 0.7
90 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Objective damage / min
508 vs 394
76 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 63 of 100, built on 1.9 epic monsters a game and 8.7 turret plates a game. Damage trails at 44, with 19% team damage share.
Among top laners