Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
9.2 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Damage / min
956 vs 822
75 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Vision score / min
0.98 vs 0.79
84 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Kill participation
40% vs 36%
74 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 71 of 100, built on 26% team damage share and 960 damage a minute. Survivability trails at 35, with 14% time spent dead.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.