Playstyle
17 games
Playstyle radar
17 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
17 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.2 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Kills / min
0.34 vs 0.21
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Turret plates / game
15.2 vs 10.4
96 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
Solo kills / game
5.5 vs 2.9
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 60% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 61 of 100, built on 849 damage a minute and 22% team damage share. Objectives trails at 42, with 1.2 epic monsters a game.
Among top laners
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.