Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season92 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.85 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
3.6 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Damage / min
876 vs 707
83 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Wards cleared / game
5.7 vs 4.0
77 of 100 against junglers. Keep it; it is part of how the games get won.
Team damage share
23% vs 19%
82 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 76 of 100, built on 779 damage a minute and 20% team damage share. Vision trails at 39, with 0.3 control wards a game.
Among junglers
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
This season, in your wins 8%, in your losses 14% · 48W 44L
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 1.34, in your losses 1.08 · 48W 44L
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
This season, in your wins 6.5, in your losses 2.4 · 48W 44L