Playstyle
36 games
Playstyle radar
36 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
36 gamesObjectivesStart here
Objective damage / min
71 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.1 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.04 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Time spent dead
6% vs 9%
84 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.16 vs 0.22
81 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Kill participation
60% vs 54%
82 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 79 of 100, built on 0.16 deaths a minute and 6% time spent dead. Damage trails at 31, with 10% team damage share.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 95, in your losses 59 · 16W 20L
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 8.1, in your losses 2.1 · 16W 20L
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
In your wins 0.04, in your losses 0.06 · 16W 20L