Playstyle
11 games
Playstyle radar
11 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
51
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Frontline
Damage soaked and mitigated for the team
32
of 100
Utility
Healing, shielding and lockdown for allies
26
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
97
of 100
What to work on
11 gamesAggressionStart here
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
8.8 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Time spent dead
16% vs 23%
98 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.40 vs 0.56
97 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 97 of 100, built on 16% time spent dead and 0.40 deaths a minute. Utility trails at 26, with 2 ally heal + shield a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.