Playstyle radar
20 gamesCompared with Gold mid laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
14
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.2 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.42 vs 0.76 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.32 vs 0.21
91 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 63% of games, the other half 35%.
Gold / min
429 vs 398
73 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 66% of games, the other half 33%.
First blood rate
22% vs 9%
80 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 58% of games, the other half 49%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 65 of 100, built on 24% team damage share and 860 damage a minute. Survivability trails at 13, with 0.31 deaths a minute.
Among mid laners
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Gold mid laners with above-median vision score a minute win 54% of games; below it, 45%.