Playstyle
21 games
Playstyle radar
21 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
56
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Frontline
Damage soaked and mitigated for the team
34
of 100
Utility
Healing, shielding and lockdown for allies
48
of 100
Mechanics
Skillshots landed and dodged, casting tempo
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
21 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Damage / min
1894 vs 1513
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Ability casts / min
12.4 vs 9.6
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
3.0 vs 2.2
70 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 68 of 100, built on 1894 damage a minute and 21% team damage share. Frontline trails at 34, with 17% damage taken share.
Among ARAM players