Playstyle
16 games
Playstyle radar
16 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
55
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Frontline
Damage soaked and mitigated for the team
45
of 100
Utility
Healing, shielding and lockdown for allies
53
of 100
Mechanics
Skillshots landed and dodged, casting tempo
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.66 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
27% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Mechanics
Ability casts / min
8.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, damage leads at 55 of 100, built on 1624 damage a minute and 20% team damage share. Survivability trails at 23, with 27% time spent dead.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.