Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
59
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Frontline
Damage soaked and mitigated for the team
31
of 100
Utility
Healing, shielding and lockdown for allies
68
of 100
Mechanics
Skillshots landed and dodged, casting tempo
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
60 gamesMechanicsStart here
Ability casts / min
8.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Heals + shields / min
154 vs 31
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
154 vs 31
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 68 of 100, built on 154 heals + shields a minute and 154 ally heal + shield a minute. Frontline trails at 31, with 995 damage mitigated a minute.
Among ARAM players
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 8.3, in your losses 9.4 · 28W 32L