Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
20 gamesVisionStart here
Vision score / min
2.19 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.8 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Time spent dead
7% vs 9%
75 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.18 vs 0.22
72 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 72 of 100, built on 7% time spent dead and 0.17 deaths a minute. Vision trails at 26, with 1.7 control wards a game.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.