Playstyle
24 games
Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
25
of 100
Damage
Damage per minute and share of the team's damage
1
of 100
Frontline
Damage soaked and mitigated for the team
72
of 100
Utility
Healing, shielding and lockdown for allies
54
of 100
Mechanics
Skillshots landed and dodged, casting tempo
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
24 gamesDamageStart here
Damage / min
949 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Survivability
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Kill participation
60% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Damage taken share
24% vs 20%
82 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 72 of 100, built on 24% damage taken share and 1643 damage mitigated a minute. Damage trails at 1, with 14% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.