Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
65
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season400 games
What to work on
60 gamesVisionStart here
Control wards / game
1.8 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.49 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Objective damage / min
121 vs 85
71 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Kill participation
60% vs 56%
76 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Ally heal + shield / min
312 vs 141
75 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 68 of 100, built on 8% time spent dead and 0.19 deaths a minute. Vision trails at 25, with 1.4 control wards a game.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 2.4, in your losses 1.8 · 201W 199L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 2.38, in your losses 2.36 · 201W 199L