Playstyle
23 games
Playstyle radar
23 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
48
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
21
of 100
Utility
Healing, shielding and lockdown for allies
94
of 100
Mechanics
Skillshots landed and dodged, casting tempo
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
23 gamesDamageStart here
Damage / min
1377 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Multikills / game
1.43 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Deaths / min
0.48 vs 0.56
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Ability casts / min
12.1 vs 9.6
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Immobilizations / game
43.6 vs 26.4
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 94 of 100, built on 282 heals + shields a minute and 282 ally heal + shield a minute. Frontline trails at 21, with 15% damage taken share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1372, in your losses 1381 · 10W 13L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.10, in your losses 1.69 · 10W 13L