Playstyle
13 games
Playstyle radar
13 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
61
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Frontline
Damage soaked and mitigated for the team
58
of 100
Utility
Healing, shielding and lockdown for allies
50
of 100
Mechanics
Skillshots landed and dodged, casting tempo
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Kill participation
73% vs 68%
76 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
3.4 vs 2.2
78 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 63 of 100, built on 1710 damage a minute and 22% team damage share. Survivability trails at 37, with 25% time spent dead.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.