Playstyle radar
24 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
24 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
160 vs 91
83 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Epic monsters / game
2.2 vs 1.5
82 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Ally saves / game
3.08 vs 0.50
83 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 72 of 100, built on 160 objective damage a minute and 8.0 turret plates a game. Aggression trails at 35, with 0% first blood rate.
Among supports
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with above-median first blood rate win 53% of games; below it, 49%.