Playstyle
14 games
Playstyle radar
14 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
4
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
14 gamesObjectivesStart here
Objective damage / min
579 vs 963 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.6 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.26 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Deaths / min
0.13 vs 0.18
89 of 100 against Naafiri players, and it matters: the better half of Naafiri junglers wins 73% of games, the other half 25%.
Turret plates / game
7.1 vs 4.3
88 of 100 against Naafiri players, and it matters: the better half of Naafiri junglers wins 77% of games, the other half 26%.
Solo kills / game
4.3 vs 1.2
100 of 100 against Naafiri players, and it matters: the better half of Naafiri junglers wins 60% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 86 of 100, built on 0.14 deaths a minute and 8% time spent dead. Vision trails at 5, with 0.28 vision score a minute.
Among junglers
Naafiri junglers with above-median objective damage a minute win 79% of games; below it, 18%.
Naafiri junglers with above-median epic monsters a game win 83% of games; below it, 31%.
Naafiri junglers with above-median vision score a minute win 53% of games; below it, 45%.