Playstyle
21 games
Playstyle radar
21 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
67
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Frontline
Damage soaked and mitigated for the team
64
of 100
Utility
Healing, shielding and lockdown for allies
40
of 100
Mechanics
Skillshots landed and dodged, casting tempo
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
21 gamesSurvivabilityStart here
Time spent dead
26% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Survivability
Deaths / min
0.62 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Mechanics
Ability casts / min
8.7 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Strengths
Damage / min
1994 vs 1513
86 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Kills / min
0.78 vs 0.56
78 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.95 vs 2.00
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 79 of 100, built on 1994 damage a minute and 24% team damage share. Survivability trails at 34, with 26% time spent dead.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.