Playstyle
32 games
Playstyle radar
32 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
49
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Frontline
Damage soaked and mitigated for the team
27
of 100
Utility
Healing, shielding and lockdown for allies
86
of 100
Mechanics
Skillshots landed and dodged, casting tempo
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
32 gamesSurvivabilityStart here
Time spent dead
24% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kills / min
0.43 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
0.91 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Kill participation
77% vs 68%
93 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
3.1 vs 2.2
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
405 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 86 of 100, built on 405 heals + shields a minute and 405 ally heal + shield a minute. Frontline trails at 27, with 915 damage mitigated a minute.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 23%, in your losses 27% · 20W 12L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.46, in your losses 0.37 · 20W 12L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 0.95, in your losses 0.83 · 20W 12L