Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
60 gamesAggressionStart here
Solo kills / game
1.3 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
412 vs 426 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.3 vs 0.9
72 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
CS at 10 min
79.4 vs 74.3
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Kill participation
48% vs 43%
71 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 63 of 100, built on 7.5 CS a minute and 67.8 CS at 10 min. Vision trails at 40, with 0.4 control wards a game.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
This season, in your wins 1.5, in your losses 1.2 · 36W 36L
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
This season, in your wins 0.25, in your losses 0.16 · 36W 36L
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
This season, in your wins 446, in your losses 401 · 36W 36L