Playstyle
51 games
Playstyle radar
51 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
62
of 100
Damage
Damage per minute and share of the duo's damage
75
of 100
Frontline
Damage soaked and mitigated for the duo
38
of 100
Utility
Healing and shielding for the duo
26
of 100
Control
Crowd control uptime and immobilizations
38
of 100
Mechanics
Skillshots landed and dodged
74
of 100
What to work on
51 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
27.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
16 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage / min
1991 vs 1552
78 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Skillshots dodged / min
5.3 vs 3.5
78 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Team damage share
13% vs 11%
72 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 75 of 100, built on 1991 damage a minute and 13% team damage share. Utility trails at 26, with 16 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.9, in your losses 1.7 · 28W 23L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 34.3, in your losses 19.4 · 28W 23L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 18, in your losses 13 · 28W 23L