Playstyle
52 games
Playstyle radar
52 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
52 gamesDamageStart here
Damage / min
339 vs 395 typical
Poke between cooldowns and add autos when it is safe.
Utility
Heals + shields / min
72 vs 90 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
72 vs 90 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Epic monsters / game
2.0 vs 1.3
82 of 100 against Bard players, and it matters: the better half of Bard supports wins 74% of games, the other half 34%.
Objective damage / min
104 vs 65
81 of 100 against Bard players, and it matters: the better half of Bard supports wins 72% of games, the other half 27%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: objectives peaks at 52 while damage sits at 40, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Bard supports with above-median damage a minute win 57% of games; below it, 42%.
In your wins 423, in your losses 340 · 24W 28L
Bard supports with above-median heals + shields a minute win 59% of games; below it, 40%.
In your wins 115, in your losses 85 · 24W 28L
Bard supports with above-median ally heal + shield a minute win 59% of games; below it, 40%.
In your wins 115, in your losses 85 · 24W 28L