Playstyle
10 games
Playstyle radar
10 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Solo kills / game
1.0 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Kill participation
55% vs 51%
73 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 57 of 100, built on 0.20 deaths a minute and 10% time spent dead. Farming trails at 37, with 4.7 CS a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median first blood rate win 57% of games; below it, 49%.
junglers with above-median solo kills a game win 59% of games; below it, 45%.