Playstyle
24 games
Playstyle radar
24 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
24 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
7.5 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Gold / min
444 vs 412
72 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Kills / min
0.26 vs 0.20
72 of 100 against top laners, and it matters: the better half of Platinum top laners wins 63% of games, the other half 37%.
Vision score / min
0.94 vs 0.78
77 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 52 of 100, built on 24% team damage share and 824 damage a minute. Objectives trails at 32, with 7.5 turret plates a game.
Among top laners
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 1.2, in your losses 0.3 · 13W 11L
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.
In your wins 10.7, in your losses 3.8 · 13W 11L