Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.1 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
208 vs 427 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
0.6 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Deaths / min
0.16 vs 0.21
78 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 67% of games, the other half 32%.
Time spent dead
8% vs 10%
74 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 64% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 68 of 100, built on 0.17 deaths a minute and 8% time spent dead. Objectives trails at 30, with 0.9 epic monsters a game.
Among bot laners
Gold bot laners with above-median CS a minute win 57% of games; below it, 43%.
Gold bot laners with above-median objective damage a minute win 78% of games; below it, 21%.
Gold bot laners with above-median epic monsters a game win 76% of games; below it, 32%.