Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
79
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
81
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
12 gamesVisionStart here
Vision score / min
2.01 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.5 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Ally saves / game
0.08 vs 0.20 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.4
91 of 100 against Shen players, and it matters: the better half of Shen supports wins 73% of games, the other half 32%.
Objective damage / min
178 vs 101
89 of 100 against Shen players, and it matters: the better half of Shen supports wins 72% of games, the other half 25%.
Damage / min
549 vs 357
98 of 100 against Shen players, and it matters: the better half of Shen supports wins 56% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 80 of 100, built on 2.3 epic monsters a game and 178 objective damage a minute. Vision trails at 26, with 4.8 wards cleared a game.
Among supports
Shen supports with above-median vision score a minute win 53% of games; below it, 44%.
Shen supports with above-median control wards a game win 52% of games; below it, 45%.
Shen supports with above-median ally saves a game win 57% of games; below it, 47%.