Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
15 gamesDamageStart here
Damage / min
524 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
1.8 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
1.8 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kill participation
57% vs 50%
83 of 100 against junglers. Keep it; it is part of how the games get won.
CS at 10 min
4.0 vs 2.8
75 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 64 of 100, built on 9% time spent dead and 0.20 deaths a minute. Damage trails at 27, with 583 damage a minute.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.